Org Design (template + worked outline)

Team structure, skill mix, hiring. Concepts: ../WARMUP.md Ch. 3. Org design is strategy — the team shape encodes the build-vs-buy boundary.

Teams (by subsystem ownership, not by layer)

TeamOwns (phases)Rare hiresSize (early)
Platform CoreHAL + runtime (P05, P09)kernel/compiler, systems C/C++/Rust4–6
ServingKV-cache, batching, engine integration (P07)LLM-serving/perf engineers3–5
Infra / SREscheduling, observability, releases (P06, P10)GPU-savvy SREs3–4
Securitylicensing, attestation, sovereign (P11)applied crypto / security eng1–2 (consult across)

Hiring map (role → competency → interview bar)

Map every open role to a phase's competency; use ../../interview-prep/ as the bar. The rare, must-get-right hires: kernel/compiler (P02/P03) and GPU SREs (P04/P10). Generalists fill faster.

Seniority shape

  • A few principals who set and defend the standards (P12 Ch. 4) and de-risk the hardest bets (P12 Ch. 9).
  • More senior ICs executing.
  • Few juniors early — steep ramp, thin mentorship in a deep domain.

Build-vs-hire calls

  • Don't hire a compiler team (adopt Triton/MLIR + hire integrators) unless the strategy commits to Option C (P09).
  • Do invest early in Platform Core and SRE — they're the bottleneck for both the roadmap and reliability.

Your additions

  • The first 5 hires, in order, and why:
  • Where you'd accept a generalist vs hold out for a specialist:
  • How the org shape would change at 3× headcount: